![]() ![]() There's also a host of new grenades, loadouts, and customization options. Speaking of, Firaxis claims that, and we quote, a "ton" of new maps have been added, meaning you won't need to lay siege to gas stations as frequently as you did in Enemy Unknown. You'll pay for these new abilities with Meld, a resource scattered around every map (new and old). You can also create a Genetics Lab, which lets you implant your soldiers with genetic mods. You're able to build a Mechtrooper by creating a Cybernetics Lab, allowing you to make big, customizable power suits to fight the alien invaders in. The massive expansion won't just add a few new missions or a fresh story arc-it reworks fundamental elements of the game, giving you ample excuses to play one of the best games of 2012 all over again.ĭue for release on November 12, Enemy Within supplements the original XCOM: Enemy Unknown with new content that should make future playthroughs totally unique. This popular phrase holds as true as ever in XCOM: Enemy Within. 'cuz a Firaxis expansion essentially remakes the original game!" Or something like that. There's a saying that goes, "Ain't no expansion like a Firaxis expansion. ![]()
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